TRAINING
Usability Engineering - Medical Device Design
Agenda
Usability engineering is considered in many areas of product design, but its importance is elevated in medical device product design because of issues of safety and effectiveness.
Medical devices are becoming more complex and smarter and the importance of usability engineering is increasing across the regulatory landscape.
Medical devices treat and diagnose an ever-widening range of conditions in the clinical field.
What does usability engineering mean in the design process of your new medical device product.
The ability of users to interact easily with the device, i.e., using the device should be as intuitive as possible
The ability of users to interact and use the device error-free
The device should work the way the clinician or user expects it to work
When assessing the above points, medical device design engineers must account for a number of factors, including the intended use of the medical device, who will be using it, and where it will be used.
Also, it’s not about ideal world scenarios where you have well-trained and experienced users in perfect conditions. Instead, usability engineering is about real-world risks and real-world usability issues related to the design of the product. The objective is to resolve those risks and usability issues at the design stage.
Module 1: Introduction to Usability Engineering
Module 2: History and Background to Usability Engineering
Module 3: Current Legislative Requirements
Module 4: Usability in Medical Device Design
Module 5: User Centred design processes
Module 6: Requirement/Task Analysis
Module 7: Cognitive issues
Module 8: Conceptualization and Prototyping – Low Fidelity versus High Fidelity
Module 9: Usability Heuristics
Learning Outcomes
When going through the usability engineering process, design engineers will consider multiple aspects of the device and how it is used, including:
The information that users get from the packaging, labels, and instructions
The information that users get from the device itself
How users interpret the information they have received and how they use the information to make decisions
How the user uses the device
How the device receives and reacts to the user’s actions
1 Day
TBA
Horizon Phoenix Ltd